#version 300 es
layout(location = 0) in vec4 vPosition;
layout(location = 1) in vec4 a_Color;
layout(location = 2) in vec2 aTexture;
out vec4 outColor;
out vec2 outCoord;
void main() {
    gl_Position =vPosition;
    outColor=a_Color;
    outCoord=aTexture;
}
